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Game Review: ‘Dead as Disco’ Combines Rhythm and Action Perfectly

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Dead as Disco is one of those unique indie games that immediately feels like it’s going to be a big hit. It doesn’t just take inspiration from rhythm games or beat ’em ups. It fully commits to mixing them into something that feels like you’re fighting your way through a music video.

At first look, it seems like it’s another flashy, neon-drenched action game. You think that you’ll spend a few minutes with it and that will be it. But you quickly realize that Dead as Disco is much more than you thought it was. Every punch, dodge, and counter is connected to rhythm. Combat isn’t just about timing in the traditional sense. It’s about syncing yourself with the music. That one idea becomes the foundation for everything else. For the story, the visuals, the pacing, and even for how satisfying it feels to land a hit.

[Note: While I am reviewing this game independently and honestly, it should be noted that it has been provided to me by Brain Jar Games, Inc. for the purpose of this review.]

The story in Dead as Disco

The story follows Charlie Disco, a once-famous musician who mysteriously died and then returns ten years later with unfinished business. Instead of quietly accepting what happened, he sets out to reunite his old band, but that’s where the trouble starts. Things aren’t that simple anymore. His former bandmates have moved on, reinvented themselves as larger-than-life solo artists, and in some cases have become almost mythic figures.

What makes this narrative work isn’t just the setup, but the overall fantastic and weird tone. There’s a slightly surreal, almost dreamlike quality and reality to everything. The world feels like it exists somewhere between fiction and performance. It feels like a backstage area of the afterlife where music and your life mix to create your own haven. Each encounter with a former bandmate is less like a traditional boss fight and more like stepping into their personal music video, complete with its own visual style, music, rhythm, and genre.

That structure gives the story a strong episodic rhythm that works. Each chapter focuses on a different character, their musical identity, and the emotional baggage tied to Charlie’s death. As you fight your way through them, bits of the larger mystery start to surface. You start to ask yourself questions like “Why did Charlie die?” “Was it an accident, betrayal, or something else entirely?” or “How many cool music moments are waiting for me?”.

Still, there’s something amazing and fresh about how the story is delivered. It doesn’t rely heavily on long cutscenes or exposition. Instead, it lets the music, environments, and fights do most of the storytelling. You understand a character not because they tell you who they are, but because of how they move, what their level looks like, and how their music shapes the fight.

Gameplay is where this game stands out

Dead as Disco is a third-person beat ’em up with a combat system that will feel familiar if you’ve played games inspired by the Arkham series, Sifu, or Guitar Hero. You chain attacks, counter enemies, build combos, and move fluidly between targets. On its own, that would already be an idea for an okay game. But the best part of it and the twist that gives it a lot of quality is that everything is tied to the beat of the music.

Every action, like attacking, dodging, or even certain abilities, feels best when executed in rhythm. If you sync up properly, combat becomes smooth and almost hypnotic. You start doing everything to hit and match the beat of the music. If you miss the beat, then things start to feel off, and you get confused. When it works, it really works. There’s a beautiful flow moment during which you can see where everything clicks together. Your movements match the music, enemies fall into your rhythm, and fights start to feel like choreographed performances. It’s the kind of system that makes you feel better than you actually are, because the game is subtly guiding you into that vibe.

One of the smartest additions is the ability to use your own music. The game includes tools that let you import tracks and sync combat to them, effectively turning your personal playlist into gameplay content. This isn’t just a gimmick. It dramatically increases replayability and gives you more fun from the game. A slow song changes the pacing completely, making fights more methodical and thought-out. It’s all about patience. But a fast track turns everything into chaos, checking your reflexes and trying to test your multitasking abilities.

Gameplay screen in 'Dead as Disco'
Gameplay screen in ‘Dead as Disco‘ (Brain Jar Games, Inc.)

That feature also highlights how flexible the combat system is. It’s not locked to a single style or tempo. Instead, it adapts to whatever you throw at it, which means the experience can feel different every time you play. Few games manage to make something as simple as “play your own music” addition and let you play with it. There’s a skill tree, customization options, and even a hub area that you can upgrade over time.

Boss fights are another highlight. Each one is built around a specific musical style and personality, turning them into set-piece encounters that feel closer to unique performances and experiences rather than traditional boss battles that you just have to get through to progress.

If you love music and you love to see how everything is connected, then the mechanics of Dead as Disco will be one of your favorites. Every bit, every rhythm, every famous song being used, and your determination are a perfect mix-up for a fun playthrough.

Final thoughts on Dead as Disco

Dead as Disco is a game that already knows its strengths. At its best, it delivers something genuinely unique. An idea of experimenting with a rhythm-driven combat system that turns every fight into a performance, wrapped in a stylish, music-video-inspired presentation. It’s creative in a way that doesn’t feel forced or experimental for the sake of it.

The story has a very intriguing premise with memorable characters and a tone that fits the gameplay perfectly. It doesn’t overwhelm you with exposition. Instead, it lets you feel the world, music, and vibes and let them carry the narrative weight. There’s enough there to keep you interested.

Gameplay is clearly the main attraction. When you’re in sync with the music, the experience becomes something special. It gets fluid, stylish, and deeply satisfying. The addition of custom music alone gives the game an almost endless lifespan, turning it into a platform game with infinite potential rather than just a fixed linear experience. It’s the kind of feature that could keep players coming back long after they’ve seen all the built-in content.

Even now, it’s easy to see why Dead as Disco is getting so much attention. It’s not just another beat ’em up or rhythm game with the idea to take 30-40 minutes of your time. It’s a mix of all the things mentioned in the review that actually makes sense, and more importantly, feels good to play. No matter what, music is a big part of life, and now, as it seems, it’s a big part of Dead as Disco.

My rating for this game: 4.5/5

Dead as Disco is now available on Steam and to play on PC.

Also check out: Game Review: ROMEO IS A DEAD MAN

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Wiktor Reinfuss

Big fan of all sorts of pop culture stuff. I also enjoy ambitious cinema. Games, music and graphics are all within my interests. I have a great fondness for the Arrowverse series, especially The Flash.

Wiktor Reinfuss has 230 posts and counting. See all posts by Wiktor Reinfuss